One of the locations I have worked on at Eidos Montreal for Deus Ex:Mankind Divided.
I worked on environment modeling, creating materials and level art on this map. I was an ownere of this location with Dominique Barbe and Philippe Gagne working together. Final in-game visual may look different then what you see here.
Many props, building facades were taken from existing library , some were remodeled. Most of materials for this location were reused.
Level design done by Fabien Morisson